After-school coding clubs · ages 7 to 12

Twelve weeks. One finished game. Their name on it.

Byte Cubs runs after-school coding clubs of eight kids in real rooms with real people. Every term ends with a game they built themselves, playable on any phone, with the code theirs to keep forever.

Book a free trial session

£15 a session · second sibling half price

Made last term, by kids this age

AYAAN, 9 · CUBS

Bin Goblin

A goblin who eats litter and grows one pixel per crisp packet. Boss fight at the recycling centre.

MARNIE, 11 · CODERS

Toast Panic

Two players, one phone, one grill. Butter it before it burns. Her brother has never won.

OLLIE, 12 · CODERS

Cave of Nine Doors

Real JavaScript, written from scratch. Eight of the doors lie to you. He tested it on his nan.

What happens in a term

Weeks 1 to 3 they draw it. Weeks 4 to 9 they build it and it breaks constantly. Week 10 they play each other's. Week 12 the grown-ups come and get beaten at it.

A desk covered in hand-drawn game sketches and level plans

Weeks 1 to 3

They draw it

Paper first, no screens. Characters, levels, one rule the game is about. The sketch goes on the wall and stays there.

Weeks 4 to 9

They build it

And it breaks constantly. That is the lesson. Six weeks of fixing your own mess is the whole course, secretly.

Weeks 10 and 11

They swap

Everyone plays everyone else's. Kids are brutal testers and fix more bugs in one hour than we could name in three.

Week 12

Showcase night

The grown-ups come and get beaten at it. Everyone leaves with a link, the code, and a game with their name on the title screen.

Two age bands, two very different rooms

We split by what they can hold in their head, not by school year. A kid can move up mid-term if they are ready, and nobody makes a thing of it.

Two kids at a laptop building a game together in an after-school club room

CUBS · 7 TO 9

Block-based, and a platformer with a boss they design

Drag-and-drop blocks, so nothing is lost to a missing semicolon. They design the boss first — its weakness, its stupid name — and build the game backwards from it. Reading level does not hold anyone back here.

CODERS · 10 TO 12

Real JavaScript, and a two-player game that works on a phone

Typed code, real files, a real editor. Two players on one phone means they have to think about somebody else using their thing — which is most of software, learned at ten.

Meet the club leaders

Every club leader is DBS-checked, first-aid trained, and has actually shipped software. Ratio is never worse than one adult to eight kids.

DBS-checked

First-aid trained

1 adult : 8 kids

Priya Raman

Lead, Cubs

Ran a primary computing suite for nine years before this. Can settle a room of eight in about four seconds.

SHIPPED: NHS BOOKING TOOLS, 2016–2021

Dan Okafor

Lead, Coders

Games programmer who got tired of crunch and would rather teach twelve-year-olds to name their variables properly.

SHIPPED: TWO CONSOLE TITLES, ONE HE ADMITS TO

Cat Meredith

Roaming leader, all venues

Covers whichever room needs a second adult, which is every room. Keeps the plasters and the spare chargers.

SHIPPED: ACCESSIBILITY TOOLING, STILL MAINTAINS IT

Term dates, times and venues

Tuesdays and Thursdays, 4pm to 5:30pm

In three venues. £15 a session, paid by the term. Second sibling half price.

Autumn term: 9 September to 27 November

Spring term: 13 January to 2 April

Twelve sessions a term, £180, invoiced in one go. Half-term off. Join late and we pro-rata it — nobody pays for a week they missed.

Ashfield Community Hall

Tuesdays · 4:00pm to 5:30pm

Back room with the good tables. Parking behind the library, five minutes from Ashfield Primary gates.

3 spaces left this term

St Anne's Scout Hut

Tuesdays and Thursdays · 4:00pm to 5:30pm

Both age bands run here, in separate rooms. Glass panel in the door if you want to watch.

6 spaces left this term

Northgate Makerspace

Thursdays · 4:00pm to 5:30pm

Coders only, upstairs. Big screens, proper keyboards, and a soldering bench they are not allowed near.

1 space left this term

What parents ask before they book

These four, nearly every time, usually in this order. Anything else, ring us — a person answers.

Do they need a laptop?

No. We supply every machine, charged and set up, and they never carry anything home but the code.

Do they need to be good at maths?

No. Not once in twelve weeks does it come down to maths. It comes down to whether they will try the thing again after it breaks.

Can they join late and catch up?

Yes. We have done it fourteen times. They pair with someone for a session and by the second week you cannot tell who started when.

What if they hate it?

Then they stop and we refund the rest of the term, no conversation required. It has happened twice and both times we deserved it.

Parents playing the games their children built at a Byte Cubs showcase night

THE TRIAL

First session is free, and you can watch through the glass

If you want to. Most parents leave after ten minutes. There is a café two doors down at St Anne's and we will text you if anything at all goes sideways.

Book a free trial session

Book a free trial session

Tell us the venue and the age, and we will hold a place for the next Tuesday or Thursday. £15 a session after that, paid by the term. Second sibling half price, applied automatically — you never have to ask for it.

One kid £180 a term · two kids £270

Twelve sessions each, one invoice, no joining fee and no kit to buy.

Book the free trial

Or ring 0161 496 0118 — Priya or Cat picks up between 9am and 6pm.