IRON LEDGER — TURN-BASED SUPPLY TACTICS
A turn-based tactics game about supply lines, rationing and retreat. You never move a soldier. You decide who eats, what gets abandoned, and which road the column takes at dawn.
Early access 12 November · 22 euro
mouths to feed
wagons left
linked campaigns
soldiers you command
THE ROLE
Generals get statues. Quartermasters get blamed. You have 11,000 mouths, 14 wagons, and a bridge that will not hold both.
No one salutes when the column reaches the next valley intact. They only count the wagons that did not. Every order you sign is a subtraction from somewhere else on the page.
02 — THE LEDGER
Grain in, grain out, boots lost to mud, a column of numbers that becomes a column of people two turns later.
TURN 14 · THE VEREL ROAD
Closed at dusk. Signed by you, in your own hand.
Grain, sacks
+900
−1,240
Two days at half ration, then nothing.
Boots, pairs
+0
−310
Third company crosses the ford barefoot.
Wagons
+0
−3
The bridge took the rest. It always does.
Wounded, carried
+212
−44
Left at the mill with a note and a lamp.
Balance carried forward: eleven days of march, nine days of bread.
LINKED CAMPAIGNS
Forty linked campaigns. Abandon a wounded company in campaign three and their village refuses you bread in campaign nineteen. The game remembers everything and never reminds you.
CAMPAIGN 03 · WHAT YOU DECIDED
The mill road is flooding. You leave forty wounded and one lamp, and the column makes the ridge before dark.
CAMPAIGN 19 · WHAT IT COST
Sixteen turns later the same valley has bread to sell and will not sell it to you. No cutscene says why. The ledger does.
04 — WHAT IT IS NOT
No base building. No hero units. No respawns, no difficulty slider, no way to win the war.
NOT IN THIS GAME
Nothing to construct. The camp is wherever the column stopped, and it is gone by morning.
NOT IN THIS GAME
No one on the roster is irreplaceable, and no one is exempt from the ration table.
NOT IN THIS GAME
A company lost in campaign six is absent from the manifest for the remaining thirty-four.
NOT IN THIS GAME
The war is fixed. Only your bookkeeping changes, and only ever by degree.
05 — FOUR FRAMES
FRAME 01 · THE ROUTE
Two roads out of the valley. One is shorter and takes the wagons; the other keeps the wounded.
FRAME 02 · CLOSING THE TURN
The turn will not close until every line balances. It will let you balance it badly.
FRAME 03 · CAMP, 03:40
Fires are a ration too. Cold nights cost boots; warm nights cost the woodpile.
FRAME 04 · THE MANIFEST
Sortable, searchable, and never cleared between campaigns. It is the only monument in the game.
06 — DEV LOG
04 AUGUST
Half rations used to be a slider. It is now a decision with a name attached to it, and the name shows up again later.
18 JULY
Load-bearing in both senses. Three wagons or two hundred wounded — the model finally refuses to let you cheat it.
27 JUNE
Every abandonment now writes a row that campaign nineteen can read. Eleven campaigns wired, twenty-nine to go.
07 — EARLY ACCESS
Eleven campaigns playable, roughly 30 hours. Full release when the last twenty-nine are done and not before.
In early access, and it will not get cheaper at launch.
Campaigns playable on day one, about 30 hours.
Windows, macOS and Linux. No launcher, no account, no online check.
08 — WISHLIST ON EVERY STORE
A wishlist is the only supply line we have. It decides how loudly the storefronts mention us on 12 November.
Iron Ledger · early access 12 November · 22 euro · no way to win the war