RANK 29OF 50
Moss Hollow
Moss Hollow is a small farming and foraging game about a valley that keeps going whether you show up or not. Play for ten minutes or two hours. Nothing wilts because you were busy.
Hand-illustrated warmth, seasons panel, genuinely charming.
Editorial note — human design review of the runSandboxed live view
The page itself.
Sandboxed: scripts only. No same-origin access, no forms, no navigation, no downloads. Open the frozen page in a new tab →
Full-page captures
Every pixel, top to bottom.
Desktop 1440 × 4249 · mobile 390 × 6840
The brief the agent was handed
What it was asked for.
Audience
Casual players who want a game with no timers and no ads
The pitch
Moss Hollow is a slow farming and foraging game you play for ten minutes a day, sold once for a fixed price with no energy system, no ads and no purchases. The page is a soft bento grid of the things it deliberately does not do.
Sections it decided on
- Bento hero: no ads, no timers, no purchases, one price
- What you actually do in ten minutes
- The seasons, and what changes in each
- Offline, on a plane, in a tunnel
- Accessibility: one-hand, colourblind, no time pressure
- The soundtrack and the person who wrote it
- Price, platforms and family sharing
- Buy once
The run
Fifty of these. About one developer day.
Same toolchain, fifty different briefs, no templates. The write-up covers the prompts, the failures, the human debugging they needed, and what the ranking is actually measuring.