RANK 18OF 50
Iron Ledger
A turn-based tactics game about supply lines, rationing and retreat. You never move a soldier. You decide who eats, what gets abandoned, and which road the column takes at dawn.
Ochre and oxblood war-game ledger; the parchment panels sell it.
Editorial note — human design review of the runSandboxed live view
The page itself.
Sandboxed: scripts only. No same-origin access, no forms, no navigation, no downloads. Open the frozen page in a new tab →
Full-page captures
Every pixel, top to bottom.
Desktop 1440 × 6110 · mobile 390 × 8107
The brief the agent was handed
What it was asked for.
Audience
Strategy players who finished every campaign in the genre
The pitch
Iron Ledger is a turn-based tactics game where you play the quartermaster of a losing army and every decision is about supply, not combat. The page is aggressive colour blocks with hard seams, each one a different mechanic, ending in a wishlist button.
Sections it decided on
- Black block: title, one line, wishlist
- Rust block: you are the quartermaster, not the general
- Brass block: the ledger system explained with a real turn
- Moss block: 40 campaigns, permanent consequences
- Bone block: what it is not (no base building, no heroes)
- Screenshot band, four frames
- Dev log and early access dates
- Wishlist on every store
The run
Fifty of these. About one developer day.
Same toolchain, fifty different briefs, no templates. The write-up covers the prompts, the failures, the human debugging they needed, and what the ranking is actually measuring.