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RANK 18of 50 · human design review, 1 = best

Iron Ledger

A turn-based tactics game about supply lines, rationing and retreat. You never move a soldier. You decide who eats, what gets abandoned, and which road the column takes at dawn.

Ochre and oxblood war-game ledger; the parchment panels sell it.

Editorial note — human design review of the run

The page the agent built

Scroll it. It is the real page.

iron-ledger.example — frozen copy, not a live website

Scrolls inside the frame. Sandboxed: scripts only — no forms, no navigation, no downloads. Full page: 6110px desktop · 8107px mobile Open full screen →

The brief the agent was handed

What it was asked for.

Audience

Strategy players who finished every campaign in the genre

The pitch

Iron Ledger is a turn-based tactics game where you play the quartermaster of a losing army and every decision is about supply, not combat. The page is aggressive colour blocks with hard seams, each one a different mechanic, ending in a wishlist button.

Sections it decided on

  1. Black block: title, one line, wishlist
  2. Rust block: you are the quartermaster, not the general
  3. Brass block: the ledger system explained with a real turn
  4. Moss block: 40 campaigns, permanent consequences
  5. Bone block: what it is not (no base building, no heroes)
  6. Screenshot band, four frames
  7. Dev log and early access dates
  8. Wishlist on every store

The run

Fifty of these. About one developer day.

Same toolchain, fifty different briefs, no templates. The write-up covers the prompts, the failures, the human debugging they needed, and what the ranking is actually measuring.

Fictional demo

Every one of these fifty businesses is invented. The pages, and all the text, statistics, prices, reviews, people and images on them, were generated by AI as a design demonstration. Nothing here is a real offer, a real endorsement, or professional advice. Full notice